Annex B. Glossary of terms

Cultural and creative sectors: Industry sectors which are predominantly cultural or creative in nature.

CCS sub-sectors: The different industry sectors which make up CCS. These can include: advertising, architecture, crafts, cultural education, cultural heritage sites, design, fashion, film and television, libraries, museums, music, performing and visual arts, photography, publishing, radio, videogames, etc.

Cultural and creative occupations: Jobs which are predominantly cultural or creative in nature. These can be found in cultural and creative sectors as well as other sectors of the economy (e.g. designers working in car manufacturing).

Cultural and creative employment: All jobs in cultural and creative sectors plus cultural and creative occupations in other sectors of the economy.

Cultural participation: All the ways individuals may access cultural goods and experiences. It includes both active (playing a musical instrument, painting, or performing in a play) and passive (listening to music, reading a book, or playing a videogame) forms.

Cultural and Creative goods (trade): Physical or digital products which are predominantly cultural or creative in nature (e.g. a book, film or computer game)

Cultural and Creative services (trade): Facilities or activities provided to a customer or consumer which are predominantly cultural or creative in nature (e.g. design services, advertising services, music recording services).

Cultural services (government spending): Services that are predominantly cultural in nature, including: administration of cultural affairs; supervision and regulation of cultural facilities; operation or support of facilities for cultural pursuits (libraries, museums, art galleries, theatres, exhibition halls, monuments, historic houses and sites, zoological and botanical gardens, aquaria, arboreta, etc.); production, operation or support of cultural events (concerts, stage and film productions, art shows, etc.); grants, loans or subsidies to support individual artists, writers, designers, composers and others working in the arts or to organizations engaged in promoting cultural activities.

Cultural and creative production: The production of cultural and creative goods and services, e.g. making movies, books, art pieces, theatrical performances, design services etc.

Cultural consumption: The use or experience of cultural and creative goods and services, e.g. watching movies, reading books, attending theatrical performances, utilising design services etc.

Cultural access: The ability to participate in culture (e.g. visit a museum, read a book, etc.), which may be hindered by physical, geographical, financial or social barriers.

Philanthropy and patronage: Where individuals or organisations donate money or in-kind goods and services without expectation of any tangible return. This can take the form of one-off payments to support a specific project, or donations made regularly to support ongoing work (patronage).

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